| 
Subject group and discipline: | 
Design (design, digital
  design, product design) | 
Unit duration: 
   | 
about 20 hours | 
| 
Unit title:   | 
Promoting productivity
  through creative design | ||
| 
Global context: | 
Fairness and development | 
| 
Key concept: | 
Systems | 
| 
Related concept: | 
Function  | 
| 
Statement of inquiry: | 
Designs that effectively
  synthesise structure and creativity can improve productivity | 
| 
Inquiry questions such as these should be developed
  by teachers and students: | |
| 
Factual: | 
What causes lack of
  productivity? 
What are the positive and negative
  impacts of an environment? 
How does relaxation and
  play improve creativity? | 
| 
Conceptual: | 
How can your environment
  impact the way you think? 
How can a designer
  influence productivity? | 
| 
Debatable: | 
Should work places, schools,
  and/or communities promote creativity, relaxation and play? | 
| 
Summative assessment | ||
| 
The student produces an ePortfolio
  that follows the design cycle to develop a solution (or range of solutions), which
  promote productivity through creativity. 
Students must target one of the following
  audiences/clients: 
·       
  Adults
  in a work place 
·       
  Students
  in examination years  
·       
  Local
  community groups 
Suggested solutions may
  be, but are not limited to, the following ideas: 
·       
  Multi-purpose
  work area 
·       
  Themed
  food packs for an event 
·       
  Snacks
  to stimulate productivity for activities, study groups or meetings 
·       
  Interactive
  display which invites people to share their ideas 
·       
  CAD
  or model of inspiring meeting place 
·       
  Textured
  mural that invites you to interact 
·       
  Comfort
  blanket or stress toy 
·       
  Creative
  seating for relaxation 
·       
  Repurpose
  communal space for play  
·       
  An
  app with mindfulness activities 
·       
  Sound
  and graphic video to help someone relax 
·       
  Anti-anxiety
  activity book  | ||
| 
Objectives: | 
All strands of all
  objectives (A, B, C and D) | |
| 
Summative assessment tasks, including assessment
  criteria: | 
Relationship between summative assessment tasks and
  statement of inquiry: | |
| 
Criterion A  
i.       
  explain and justify the need for a solution to a problem for a
  specified client/target audience 
ii.      
  identify and prioritize primary and secondary research needed to
  develop a solution to the problem 
iii.     
  analyse a range of existing products that inspire a solution to the
  problem 
iv.     
  develop a detailed design brief, which summarizes the analysis of
  relevant research. | 
Within Criterion A the student
  selects a target audience/client from
  the options above and demonstrates through submitted evidence: 
·       
  the
  need for a solution   
·       
  identification
  and prioritisation of appropriate primary and secondary research  
·       
  existing
  products related to their intended solution 
·       
  a
  design brief for the intended solution which reflects the analysis of their
  research with reference to the global context and statement of inquiry. | |
| 
Criterion B  
i.       
  develop design specifications, which clearly states the success
  criteria for the design of a solution 
ii.      
  develop a range of feasible design ideas, which can be correctly
  interpreted by others 
iii.     
  present the chosen design and justify its selection 
iv.     
  develop accurate and detailed planning drawings/diagrams and outline
  the requirements for the creation of the chosen solution. | 
Within Criterion B the student submits: 
·       
  a
  detailed design specification for the intended solution with success criteria 
·       
  a
  range of ideas or designs that consider the specifications. Examples of
  planning these solutions may include annotated sketches, storyboards,
  accurate drawings, diagrams, aesthetic considerations 
·       
  the
  selected final design along with justifications  
·       
  accurate
  and detailed drawings, diagrams and requirements. | |
| 
Criterion C  
i.       
   construct a logical plan, which describes the
  efficient use of time and resources, sufficient for peers to be able to
  follow to create the solution 
ii.      
  demonstrate excellent technical skills when making the solution 
iii.     
  follow the plan to create the solution, which functions as intended 
iv.     
  fully justify changes made to the chosen design and plan when making
  the solution | 
Within Criterion C the student submits: 
·       
  step
  by step instructions, including time and resources, that could be followed by
  peers to accurately create the solution 
·       
  evidence
  of excellent technical skills appropriate to MYP year 5 students by following
  the plan to create, refine and present a final product 
·       
  justification
  of any changes made.  
Evidence of technical skills and the
  development of the solution will be one or more of the following:   
·       
  audio 
·       
  annotated photographs (including
  screenshots) 
·       
  video (including screencasts) 
·       
  written. 
Please note URLs must not be submitted. | |
| 
Criterion D  
i.       
  design detailed and relevant testing methods, which generate data, to
  measure the success of the solution 
ii.      
  critically evaluate the success of the solution against the design
  specification 
iii.     
  explain how the solution could be improved 
iv.     
  explain the impact of the solution on the client/target audience. | 
Within Criterion D the student submits evidence of: 
·       
  authentic
  tests (user trial/observation,field/performance, expert appraisal) to
  generate data to measure success of the solution  
·       
  critical
  evaluation using data from the authentic tests against the success criteria
  within the design specification 
·       
  a
  detailed account of the possible improvements to the solution including  reasons or causes  
·       
  a
  detailed account the impact of the solution for the selected client/target
  audience including reasons or causes.  | |
| 
Resources 
The following resources
  based on the global context are suggestions or starting points which may be
  used during the teaching of the unit. 
  The list is optional and for information.  It is neither prescribed nor exhaustive.  Schools should always satisfy themselves
  that the content of any suggested resource is suitable for their own context. 
Contemporary
  workplace 
Packaging ideas 
Playful cities 
Relaxing public
  places 
Calm.com (app and
  website) 10 Best Local Playgrounds For Adults In Europe https://www.huffingtonpost.com/entry/10-best-local-playgrounds-for-adults-in-europe_us_57d8d97ee4b047401d046923 18 Stress-Relieving Toys That'll Fit on Your Desk https://www.themuse.com/advice/18-stressrelieving-toys-thatll-fit-on-your-desk Fidget Toys 
The 50 Best Campus
  Meditation Spaces 
Pebble-shaped Calming Stone
  is designed to help prevent panic attacks (DIDN’T LOAD PROPERLY) 
https://www.dezeen.com/2014/08/27/pebble-shaped-calming-stone-is-designed-to-alleviate-symptoms-of-anxiety/ OR http://www.damngeeky.com/2014/08/28/24488/calming-stone-provides-relief-panic-attacks-anxiety.html 
An industrial design
  graduate has created an Emotional First Aid Kit 
Workplace design must
  change to combat "epidemic" stress levels says UN Studio founder 
Stackable Playscapes system
  transforms empty lots into playgrounds 
Dazeen – Pinterest
  Playgrounds 
TED ED - How
  stress affects your brain - Madhumita Murgia 
TED ED - How
  stress affects your body - Sharon Horesh Bergquist | 
 
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