This stands for designing assessment. 
Goal: What is the goal of the
Assessment? 
Role 
Audience 
Situation 
Product, performance 
Standards and criteria for
success 
Subject group
  and discipline: 
 | 
  
Design (design, digital design, product design) 
 | 
  
Unit
  duration:   
 | 
  
about 20 hours 
 | 
 
Unit
  title:   
 | 
  
Identity in a developing global society 
 | 
 ||
Global
  context and specific exploration: 
 | 
  
Personal and cultural expression: artistry, craft,
  creation, beauty 
 | 
 
Key concept: 
 | 
  
Communication 
 | 
 
Related
  concept: 
 | 
  
Function 
 | 
 
Statement of
  inquiry: 
 | 
  
Functions of design can help to develop and improve
  personal and cultural expression. 
 | 
 
Inquiry
  questions such as these should be developed by teachers and students: 
 | 
 |
Factual: 
 | 
  
What is a custom? 
  What is a tradition?   What is a
  culture? 
Which artifacts, customs and
  traditions demonstrate cultural heritage?               
How do we preserve our cultural
  heritage? 
 | 
 
Conceptual: 
 | 
  
How does design improve communication of personal /
  cultural heritage? 
What is the function of design in personal /
  cultural heritage? 
 | 
 
Debatable: 
 | 
  
Should we be concerned about losing our cultural
  identity as we become global citizens? 
Is the right to personal expression more important
  than cultural sensitivity? 
 | 
 
Summative
  assessment 
 | 
 
The student produces an ePortfolio which follows the
  design cycle to create a solution (or range of solutions) which helps others
  to preserve or appreciate aspects of cultural heritage. 
Students must select one, or more, of the following
  target audiences/clients: 
    ·        Infants, children and
  teenagers 
    ·        
  People from a different
  culture  
    ·        
  Visitors, tourists and
  exchange students 
Final solutions may be, but are not limited to, the
  following ideas: 
    ·        
  A culinary experience which
  introduces techniques and produce specific to a culture 
    ·        
  An application that allows
  others to access aspects of a culture 
    ·        
  An interactive storybook
  which details the evolution of a culture 
    ·        
  A multi-media solution which
  preserves memories  
    ·        
  A textile based solution that
  encapsulates myths or legends 
    ·        
  A toy or game that informs
  the audience of an aspect of the culture 
 | 
 
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